Education in Metaverse: The Status Quo and Innovation

  • Lin Wang ,
  • Hongzhou Chen ,
  • Wei Cai
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  • 1. Guangzhou Academy of Fine Arts, Guangzhou 510260, China
    2. School of Science and Engineering, Chinese University of Hong Kong(Shenzhen), Shenzhen Guangdong 518172, China

Online published: 2023-10-27

Abstract

This article examines the educational practice and cutting-edge ideas of different actors under the concept of metaverse. We bring forward three levels of observation of education in Metaverse, namely, the changing structure empowered by decentralized technology, the altered knowledge and experience of education in metaverse, and the development of human-computer Interaction. We believe that, first, Web 3 Education will update the traditional educational model and highlight the publicity of education from the dimensions of DAO, Defi and DID. Second, video games have significant advantages in forging educational cognitive chains, expanding digital classroom narratives, and building ubiquitous learning mechanisms, and are important auxiliary educational resources in Metaverse. Finally, the new form of human-computer interaction broadens the boundaries of disciplines, and the university metaverse that takes place in the digital education community creates new connection possibilities for education and learning.

Cite this article

Lin Wang , Hongzhou Chen , Wei Cai . Education in Metaverse: The Status Quo and Innovation[J]. Journal of East China Normal University(Educational Sciences), 2023 , 41(11) : 38 -51 . DOI: 10.16382/j.cnki.1000-5560.2023.11.004

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