Journal of East China Normal University(Educational Sciences) ›› 2023, Vol. 41 ›› Issue (6): 108-117.doi: 10.16382/j.cnki.1000-5560.2023.06.009

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Aesthetic Motivation: Tension and Dilemma in Educational Games : A New Era of Autonomous Learning

Geping Liu1, Xiaolang Chen1, Xue Huang2   

  1. 1. Smart Education Institute, Faculty of Education, Southwestern University, Chongqing 400715, China
    2. Chongqing Youth Vocational & Technical College, Chongqing 400700, China
  • Accepted:2022-12-09 Online:2023-06-01 Published:2023-05-30

Abstract:

Educational games, also known as educational electronic games or electronic educational games, are hot spots in the development of smart education industry. Video games are fascinating, but with the addition of the word “education”, they encounter many obstacles at the application level. The theory of game aesthetic motivation reveals that it is human nature to like playing games. People voluntarily follow certain rules (sociality), and then enjoy the freedom, imagination, creation and pleasure in games. The online survey shows that the video game industry pays special attention to audio-visual factors that induce formal aesthetic motivation. However, there are blind spots in the research on the application of educational games at home and abroad, both in terms of form and connotation aesthetic motivation. In recent years, the concept of meta universe and the establishment of the national intelligent education platform have provided new possibilities for the future of ubiquitous learning and autonomous learning. At the same time, practitioners and users of educational games, including game manufacturers and designers, educational administrators, teachers, parents and students, also need to improve their aesthetic and humanistic qualities, so as to promote high-quality educational games to get out of the difficulties at the application level and release greater educational potential.

Key words: educational games, computer games, aesthetic motivation, independent learning