Journal of East China Normal University(Educational Sciences) ›› 2023, Vol. 41 ›› Issue (11): 38-51.doi: 10.16382/j.cnki.1000-5560.2023.11.004

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Education in Metaverse: The Status Quo and Innovation

Lin Wang1, Hongzhou Chen2, Wei Cai2   

  1. 1. Guangzhou Academy of Fine Arts, Guangzhou 510260, China
    2. School of Science and Engineering, Chinese University of Hong Kong(Shenzhen), Shenzhen Guangdong 518172, China
  • Online:2023-11-01 Published:2023-10-27

Abstract:

This article examines the educational practice and cutting-edge ideas of different actors under the concept of metaverse. We bring forward three levels of observation of education in Metaverse, namely, the changing structure empowered by decentralized technology, the altered knowledge and experience of education in metaverse, and the development of human-computer Interaction. We believe that, first, Web 3 Education will update the traditional educational model and highlight the publicity of education from the dimensions of DAO, Defi and DID. Second, video games have significant advantages in forging educational cognitive chains, expanding digital classroom narratives, and building ubiquitous learning mechanisms, and are important auxiliary educational resources in Metaverse. Finally, the new form of human-computer interaction broadens the boundaries of disciplines, and the university metaverse that takes place in the digital education community creates new connection possibilities for education and learning.

Key words: metaverse, decentralized communities, video games, virtual reality, human-computer interaction, education