华东师范大学学报(教育科学版) ›› 2026, Vol. 44 ›› Issue (6): 56-77.doi: 10.16382/j.cnki.1000-5560.2026.06.004

• 教育智能化转型 • 上一篇    下一篇

虚拟现实情境下教学临场感类型与学习效果的关系——基于潜在剖面与网络分析的实证研究

马婧1, 王玥2   

  1. 1. 郑州大学教育学院,郑州 450001
    2. 郑州大学政治与公共管理学院,郑州 450001
  • 出版日期:2026-06-01 发布日期:2026-05-27
  • 基金资助:
    2025年度河南省教师教育课程改革研究重点项目“数字化转型赋能基础教育教师职前培养的理论体系建构及实践路径研究”(2025-JSJYZD-001);河南省高等教育教学改革研究与实践重点项目“智能时代高校拔尖创新人才选育模式研究与实践”(2026SJGLX034)。

The Relationship Between Teaching Presence Types and Learning Effectiveness in Virtual Reality Contexts: An Empirical Study Based on Latent Profile and Network Analysis

Jing Ma1, Yue Wang2   

  1. 1. School of Education, Zhengzhou University, Zhengzhou 450001, China
    2. School of Politics and Public Administration, Zhengzhou University, Zhengzhou 450001, China
  • Online:2026-06-01 Published:2026-05-27

摘要:

学习者在虚拟现实教学情境下的学习效果关乎技术赋能教育的实践成效,深受学习者内部差异与外部支持协同作用的影响。本研究聚焦于认知需求与教学临场感,旨在掲示二者对学习效果的影响路径。基于探究共同体理论,本研究以1347名高校学习者为研究对象,采用潜在剖面分析方法识别虚拟现实教学情境下的教学临场感类型,并结合网络分析探究各类型的结构特征,进而检验不同类型的教学临场感对学习效果的影响及认知需求在其中所起的调节作用。结果表明:(1)虚拟现实教学情境下的教学临场感可分为“基础构建型”“创新引领型”和“平衡渐进型”三类。不同类型在教学设计、促进对话和直接指导三个维度上存在显著差异。(2)网络分析结果显示,不同类型的教学临场感在网络紧密度、核心节点及跨维度互动水平上呈现差异,其中“创新引领型”网络呈现出更高的聚合度。(3)在学习效果上,“创新引领型”得分最高,且认知需求显著调节“基础构建型”与其他两类在学习效果上的差异。本研究揭示了虚拟现实教学中教学临场感的潜在类型、网络结构及其效应特征,为教师发展和个性化教学支持提供了理论依据与实践参考。

关键词: 教学临场感, 感知学习效果, 认知需求, 潜在剖面分析, 网络分析

Abstract:

Learners’ perceived learning effectiveness in VR environments is influenced by teaching presence and need for cognition; however, the mechanisms underlying these relationships remain insufficiently understood. Guided by the Community of Inquiry framework, this study surveyed a sample of 1,347 university students to identify latent profiles of teaching presence in VR-based instruction using latent profile analysis. In addition, network analysis was employed to examine the structural characteristics and core components of each profile, and the effects of different profiles on perceived learning effectiveness were tested while also assessing the moderating role of need for cognition. The results revealed that: (1) teaching presence in VR instruction can be categorized into three profiles—“Basic Construction Type,” “Innovative Leading Type,” and “Balanced Progressive Type”—which differed significantly across the dimensions of instructional design, facilitation, and direct instruction; (2) network analysis indicated distinct differences among the three profiles in network density, core nodes, and cross-dimensional interaction levels, with the “Innovative Leading Type” exhibiting the highest level of integration and systemic coordination; and (3) the “Innovative Leading Type” achieved the highest score in perceived learning effectiveness, with need for cognition significantly moderating the differences between the “Basic Construction Type” and the other two profiles. These findings illuminate the latent profiles of teaching presence, their network structures, and their differential impacts on perceived learning effectiveness in VR contexts, offering theoretical insights and practical implications for teacher professional development and personalized instructional support.

Key words: teaching presence, perceived learning effectiveness, need for cognition, latent profile analysis, network analysis